September 18, 2015
Honeywell CEO: 'I want to become the Apple of the industrial sector,' and why Tom Brady was wronged
The Apple of the industrial sector, eh? Well, okay. I just hope that you've thought through all the risks.
Real Estate Newsletter Articles this Week: Existing-Home Sales Increased to
4.15 million SAAR in November
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At the Calculated Risk Real Estate Newsletter this week:
[image: Existing Home Sales]*Click on graph for larger image.*
• NAR: Existing-Home Sales Increase...
16 hours ago
8 comments:
Speaking of Apples, I've decided after 8 long years of being around iPhones to finally get one, a 6S . . .
So there WILL be an app for you later this year!
Apple showed two C# Apple TV titles last week, one in Unity and the other an XNA port.
I tried Swift this summer but man it sucked. C# is a similar alien environment but at least it has 15 years of development behind it. Swift is at "2.0" hahah , more like 0.2.
I'm super-happy about the Apple TV and think it's going to be a great platform. The 6S will be a decent proxy environment (landscape mode!) until the Apple TV comes out in a month or whatever.
I want to attach a keyboard and mouse and just make the next Amiga 500 out of the Apple TV, LOL.
.net would make a pretty good basis for a functional OS, and Microsoft's open sourced it!
Somethin' like this:
http://www.ign.com/articles/2001/01/25/art-dink-announces-basic-dev-studio-for-ps2
Troy,
So there WILL be an app for you later this year!
10 years in the making! Micromanage your troop diets optimizing for superior stamina! Budget soldier pay! Borrow money to invest! Buy homes! Produce offspring! Improve morale by making in game movies! Customize their home theaters! And maybe if there is time, go on a mission or two! Maybe. Plot each soldier's footsteps seeking optimal paths over rough terrain! Avoid the larger pebbles on sandy beaches! Watch in amazement as each individual rain drop takes advantage of the physics engine. Watch soldiers slow down as the water moistens them! All in real time!!
Or not. ;)
LOL, some of my designs resemble that level of detail.
Troops need basic indoctrination and then special training, but the input into this is theoretical doctrine and battle experience, and coming out troops need equipment, experience on this equipment, plus of course the supply, ammo, and fuel allotments.
So clicking a button and making an armored unit makes for a good game, but a crappy simulation!
I've been able to do a ton of reading lo these 10+ years of underemployment, and one dynamic that struck me is cadres . . . in the 1930s expansion the German divisions expanded by 3 each round, 3 regiments in a single division becoming the cadres of 3 new divisions.
Plus the logistics of war is interesting. in 1941-42 the Germans needed 10-20 trains per day to each Army group, and then they had to schlep this from the railheads to the corps supply dumps 100-200 miles away.
What's also interesting was what exactly is a battalion, regiment, division, corps, army, army group . . .
Each higher HQ brings its own attached resources that add to the combat power of the individual rifle and tank companies doing the fighting . . . it takes demanding staffwork to keep armies in the field functional, and alive.
But for the Apple TV I'm not going in that direction. Tho DSR is tempting there of course . . .
Troy,
LOL, some of my designs resemble that level of detail.
Mine too, lol. If I made a game with soldiers in it then I'd want to model their internal organs on some level, just for the cool factor of being able to describe exactly what kind of damage they've taken and how it affects their presentvand future performance. That said, I'd make it turn based, not real time. Real time with information overload is a horrible combo, at least for me.
Troops need basic indoctrination and then special training
That applies to the population at large too.
mab,
That applies to the population at large too.
Look closely at the swinging pendulum. You are feeling very tired. Concentrate on your happy place.
I [CNBC] think [CNBC] you [CNBC] may [CNBC] be [CNBC] mistaken.
When I count to three percent, you will awaken feeling very refreshed and feeling very optimistic about the futures markets.
1%, 2%, 2.5%, 2.75%, 2.875%, 2.9375%, ...
http://dwarffortresswiki.org/index.php/40d:Wound#On_organs
Rolemaster
I was a big, big fan of that game and its extremely detailed combat system. The critical table was just one of many. Note there are 5 levels of critical (A-E) and if being attacked you really don't want to see a roll of 66 or 100, lol.
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